Website powered by

League of Legends - Worlds 2023

I had the privilege of contributing to the cinematic production of "The Grind, The Glory" for League of Legends in collaboration with Riot Games and Massive Assembly. My role encompassed the creation of environments, as well as assembly, lighting, rendering, and the refinement of shots to achieve the cinematic's final aesthetic.
Supervision:
Jason Yeh and Eugene Seo,

I extend my appreciation to the entire team for their dedicated work on this endeavor.

Final cinematic

Look-Dev Shots and assembly for Aatrox.

Look-Dev Shots and assembly for Aatrox.

.

.

Look-Dev Shots and assembly for Aatrox.

Look-Dev Shots and assembly for Aatrox.

Look-Dev Shots, assembly, and mixing color palette theory and aspect ratio for Aatrox.

Look-Dev Shots, assembly, and mixing color palette theory and aspect ratio for Aatrox.

I wanted to showcase the Worlds 2023 Trophy in a darker setting. 

While trying to play off the cooler color palettes. 

This was supposed to be the original opener.

I wanted to showcase the Worlds 2023 Trophy in a darker setting.

While trying to play off the cooler color palettes.

This was supposed to be the original opener.

Set dressing/LoL Easter eggs added to this scene. To see what could work.

Set dressing/LoL Easter eggs added to this scene. To see what could work.

Another part of the opener, where I wanted to showcase the trophy, and the Turret protecting it from the players.

Another part of the opener, where I wanted to showcase the trophy, and the Turret protecting it from the players.

First Look-Dev Pass on Kayle

First Look-Dev Pass on Kayle

2nd Look-Dev pass on Kayle.

2nd Look-Dev pass on Kayle.

Final Look-Dev Pass.

Final Look-Dev Pass.